How Wargaming Sabotages Competition (War Thunder)

I discuss the importance of flexing to prevent a flank from collapsing and the arguments against capping too early instead of pressing an advantage. Holding the high ground provides the following benefits: T Review, Contributing When Bottom Tier I discuss how to meaningfully contribute as a bottom-tier medium tank, with footage from a tier 10 Serene Coast battle in my T That said, even with a low penetration gun, by carefully watching the minimap and being opportunistic, I was able to make a solid contribution. Additional Comments props to the STB-1 driver ahmechanic2 who played very well throughout the battle at 4: I have a tendency to be chatty during matches, and sometimes it screws me up. The mistake is that when I started pulling back, I stayed too close to the rocks on my left — as a result I a created a bigger gun depression challenge in terms of getting my gun down on the target. You can see that I start wiggling just to the right of the rock a bit, but realized I was taking too much time and lost the opportunity.

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I stick mostly to indie titles, and Enrico sticks mostly to grueling single player games, so I have been forced to think outside the box. I tried playing Total War: Arena and thought it sucked see my review here and had the Wargaming. Tanks are cool, so I gave World of Tanks a whirl. I like how straightforward the game is because it immediately lends itself to nuance. I am talking consistently minutes of waiting.

We need to distinguish three main terms that often get confused by players: Draw Distance – a technical limitation to being able to see tanks and other objects in the 3D world. Maximum is m. Spotting Range – the game mechanics limitation to spotting, i.e. “lighting up” a target yourself. Maximum is m. View Range – a tank specific value only used for calculating spotting range, without.

Play Andromeda 5 now! ArcheAge Enter the medieval world of Erenor, a land of peerless wonder and bountiful resources. Erenor is also a land torn by constant strife and conflict. The western continent of Nuia constantly wages war with the eastern continent of Haranya. While the mortal races waste their time in fighting for supremacy, ancient evils are awakening.

Can the peoples of Erenor unite in time to defend their world from the coming onslaught? Featuring a zoneless world with three major continents and traversable seas in between, ArcheAge is a massive game that can be directly shaped by its players. Crafting in ArcheAge is extensive. Players can craft equipment, cook food, build housing and furniture, farm crops, herd animals, and even design seafaring vehicles.

The housing system allows players to place their buildings in certain zones as a persistent part of the world. Established guilds can claim vast tracts of land and build castles on them. These castles can be attacked and conquered by opposing guilds during siege events. ArcheAge also boasts a classless system where players train skill sets that give them abilities.

How We Do It: World of Tanks vs. World of Tanks Blitz

Giving Back Since its release in June of , World of Tanks Blitz has been taking the mobile world by storm, and with its recent release on the Android platform complete with cross-platform play, we wanted to figure out what it was exactly that makes World of Tanks Blitz a unique mobile and tablet experience. What was the most difficult element while developing World of Tanks Blitz? How is that different from World of Tanks PC? Designing controls was the most difficult thing for us.

The fact that tanks in their essence are slow and sluggish vehicles did help us a lot.

Ok so u get either of these tanks and plus a week of prem time and on top of since ur a new player to World of Tanks, Wargaming has made it to where u get .

I have joined plenty of games recently that the matches have been extremely one sided. As an example, joined a match and we had 3 heavy tier tanks. One churchill, one tog and one tiger I, their team had Bunch of tiger I and II’s and T29’s. Most of my team was level 4 mediums. It was a slaughter. It just seems to be no balance on how things are squared agains each other. MM treats a platoon as one tank so sometimes you get some really lopsided matches.

Sounds like you had a fail platoon or two on your team as well. MM will not let tier 4’s fight tier 7’s or 8’s unless they are scouts, arty, or platooned with a higher tier tank. MM takes the highest tank in a platoon to determine the tier placement for the match to try and stop high tiers going into low tier matches. You can tell if a tank is platooned if it has a little number by its tank symbol at the top of the screen. Hope this makes sense and helps.

Closing bell: L&T, HDFC Bank, ITC help Sensex, Nifty close higher; M&M sheds 3%

Which One Suits You Better? World of Tanks and World of Warships are both flagship titles from developers Wargaming. When it comes to authentic war PvP games featuring period-accurate vehicles and ships, no one does it better. Simply put, you are the commander of a tank or warship. You have full access and control to your vehicles via the garage. Expect to see period appropriate vehicles, from WWII to modern day.

First of all World of Tanks matchmakers is specially design/program to award poor players with better teams and beat down the better players. The only way to get around this is to play with a.

So here is the general info based on the devs answers. General Provision The match-making system is an algorithm which distributes players into the teams before the start of battle. The way it works is really simple. The mach-making system considers the info about your vehicle and assigns your a number weight. It is based on that weight you are assigned to one or another group of players. There is a ceiling to the maximum weight of the team. It is a floating number but total weight of each of the two battlign teams under any conditions always will be equal.

The total weight limit of a team is floating because the level of the tanks in the game is always growing. The number of low level tanks gets lower. They give way to a higher level tanks, since players always improve their hangar collection by getting higher level tanks. The number of low level tanks is compensated with influx of new players. However the influx of new players is always fluctuating, so the weight ceiling for the team also varies.

Weight of the tank. Every tank has its own weight.

Men Fought The Nazis, Women Slept With Them

Dec 14, 4 This is a long review, but I’ve played the game for so long and I’m honest enough about the entire thing to give a useful opinion without being a fanboy or bashing the game completely, so please keep this in mind as you read. This game is a very mixed bag. First off, the core gameplay can be entertaining if you’re willing to learn how it works and operate within those boundaries. This is a long review, but I’ve played the game for so long and I’m honest enough about the entire thing to give a useful opinion without being a fanboy or bashing the game completely, so please keep this in mind as you read.

There’s a lot of satisfaction to gain from this, which is why as a person who detests this game, I actually do still play it.

On other side we have World of I already said its really good game but from matchmaking angle I think its lacking from cs: of tanks offers a large amount of tanks from different countries (USA,Germany,China,USSR,France,UK,Japan).Each tank comes with some advantages but also with also comes with tiers so.

Keep exploring Kongregate with more badges and games! Hide the progress bar forever? Yes No [Ground War: Tanks] I left world of tanks to play this game The su85 aims for his front lower plate 50mm and it just bounces. It is just not possible and to obious if you are used to world of tanks. Also the low damage rolls when sombody really needs the kill to win. I have a perfect ping and provider.

Trying to kill a tank, the rectile is almost as small as the tank. No hit and behind the enemy tank i see a cloud of dust.

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Also, RNG Random Numbers Generator, which controls armor penetration chances can be maniuplated to allow or not allow your shells to penetrate armor. This is “Deceptive, and would be considered Fradulent” when it comes to product laws. They also will not respond to their EULA agreement when contacted on arbitration matters to settle disuptes in their overseas offices. If you press the cutomer service, you will received patent copy, and paste responses in reply.

If you try to voice your concerns on their Official Forum site, you will be suspended, RO’d, or even banned for trying to speak out about certain issues related to the game that they deem not to be openly discussed. Clan members, and staff employees will unfairly insult, harrass, bully, you and commit libel remarks toward you to silence you, and then ban you, to stifle you from talking about the issues surrounding the game they do not want discussed.

World of Warships is a free-to-play action MMO that plunges players into the intense naval combat of the first half of the 20th century. The game provides players with a huge naval fleet and grants an opportunity to take command of legendary vessels and fight for domination on the high seas.

Both however have the same mm thick gun mantlet that covers most of the frontal turret armor. The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor EA refers to the overall effectiveness of the armor without normalization. The armor values are presented in three different scenarios for the angled view of the tank.

Shooting at the cheeks 1 area is very difficult as the angle increases the further away from the gun you get and can skyrocket up to over mm EA making it difficult to damage. The 2 area below the gun is still mm but has little to no angle making it easier to penetrate but still more difficult than shooting the UFG if you have a gun that can penetrate here. Mantlet 1 has the mm thick mantlet with no additional armor behind it making it a viable spot to shoot for higher pen guns if there is no other option.

A1 The machine gun port is the prime weak spot for lower penetrating guns facing the M4A3E2. A2 One of the lesser known weak spots is the armor located above the mantlet on both the stock and upgraded turrets. This location can only be hit easily at mid to close ranges and only if your tank is not significantly shorter than the M4A3E2. It was already hard to deal with frontally and now while angled it becomes tougher if the M4 does not over angle. If the E2 driver does start to angle however you can easily pick apart his sides if he drops them below the auto-bounce range.

The only strong spot is if the stock turret is used and the side turret ST armor is mm in that case.

World of Tanks Blitz How to Improve your WR Focus Fire